Part 73: Paralogue 10: Ambivalence (Severa)
Paralogue 10: AmbivalenceSeal Time
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Yarne promotes to Sniper, gaining beefy stats across the board and already knocking on the 30 strength mark. Snipers are basically just stronger Archers with a bit of extra movement.
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Chrom gets a horse out of nowhere and becomes a Paladin, losing some melee stats but gains better resistance, movement, and for some reason gains a point of magic.
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Owain loses out what little defense he had, but gains extras strength and skill in return. The Assassin has weaker skills than a Swordmaster, but is a better fighting unit with stronger pair-up bonuses for another strength character. Owain also learns to wield bows.
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Cordelia's paralogue is located on the southwest edge of the 1st continent, which is available once she gains an S rank.
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(Meanwhile, inside the fortress)
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Nelson's fortress has a huge number of Bersekers and Assassins roaming around the map. Some of the enemies are knocking on 30 speed, which is faster than the majority of the Shepherds.
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Nelson has the critical-boosting Focus and Tomefaire, which gives +5 magic when a tome is equipped.
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Holland is decently tough, but really his stats might as well be zero. Don't kill him, he won't come after us.
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Severa starts out on the right side of the fortress entrance. Severa's the first kid since Owain to have two strong parents as it shows for her base stats. She starts out as a Mercenary and inherits Speed+2 and Gamble since consistent +10 crit is more reliable than the risky Wrath.
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Tiki and Olivia join the cast of regulars for the uprising against Nelson. Owain gets a Bronze Bow to build up his WEXP, while Brady is lock and loaded with tons of range Staves.
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Brady Rescues Severa right off the bat so Cordelia can recruit her.
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Okay, so Severa's recruitment has some...complications. She has to talk to Holland in order to be recruited, and there's about a dozen promoted units between her and the pot-helmet. She will continuously run into her death, so to really save a lot of hardship, just have a Healer with a stack of Rescue Staves to keep her in place.
If Chrom talks to Severa
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Lucina supports Tiki and Henry supports Owain as they get in range of the enemy forces. The rest of the team gather behind them.
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Tiki blasts the first Berserker victim in his face.
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Owain shows how great this map is for Bow users getting as much combat as possible on the enemy phase by hugging the walls. Most enemies around this point of the game have and will prefer using their two-range weapons and since Assassins usually wield bows, Snipers like Yarne can get a lot more EXP than usual with the right placement.
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Tiki continues her domination at stats, even gaining some resistance to be the best tome killer in the land.
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Cordy eliminates the 2nd Berserker in the area, then Tiki via Olivia runs up to bait out more Assassins.
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The team continues to roam around the edges of the enemy range. 4 enemy reinforcements arrive, with two appearing near Nelson.
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Tiki and Owain take on the eager Assassins, with Owain getting a bow counterkill since he was on the edge of the range and forces the enemy to use their own bow.
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Tiki continues to spearhead the assault. Yarne takes out the weakened foe.
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A Sage dies from too much fire in the face. Owain counter-snipes a Trickster trying to strike with a Levin Sword.
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Severa, get back here.
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The newly weds continue on their own to the left side's mass of enemies, while Owain continues to tinker with his bow.
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Yarne clips the head of another target and gets a Master Key from the body. Tiki chips an Assassin as she places herself to block half of the middle entrance.
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Cynthia finishes off the target before Brady Rescues her as usual.
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Chrom takes the other half of the entrance with Lucina's support. Another set of 4 enemies spawn from the same places.
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Shameful Berserker can't even get 30% hit in a weapon triangle advantage.
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Still growing strong.
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Gregor takes out a couple enemies, with Cordy gaining a level off a Dual Strike. She learns Sol.
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Just reach 20, that's all I'm asking. Don't be like your mother.
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Tiki continues to be an absolute wall-wrecker, though she could stand to gain a little more defense despite the Dragonstone+ bonuses.
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Chrom and Owain gets a little breathing room going for the team.
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Hmm, sometimes I think Henry wants to switch back to a tome caster.
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After Brady Rescues Cynthia, Yarne moves forward and gets Lucy's help to gain enough speed to double and kill.
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I just noticed Brady as almost as much strength as Cynthia. That's terrible.
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Gregor's been getting a bit of a luck streak lately, which is good news for his Armsthrift.
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Olivia gains a level after dancing to Brady Rescuing Severa. Special Dance gives +2 Strength/Magic/Defence/Resistance to any unit she dances to, which gives more reason to take Olivia over another combat unit to further stack stats.
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Tiki plans to bait out the western enemy forces as Cordy hangs back to prevent getting overwhelmed.
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Ah, memories of a Manakete taking on half the army without a care in the world.
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40 skill now for Owain, not including bonuses from his father or Rally Spectrum.
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Chip damage leads to a level for Tiki. Not being doubled by Assassins naturally is quite a feat for anybody, so her stats are more than great.
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Looooong range. Cordy takes out a Zerker easily.
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Chrom and Cynthia clear the Tricksters that went after Tiki.
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Brady gains another level after Physic, now 1 strength behind Cynthia. Embarrassing all around.
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After Owain snipes another enemy unit, the rest of the team gather around the middle area. There's no more reinforcements until Severa talks to Holland.
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Well, that sucks but I guess that's regressing to the mean after his whole resume being good levels.
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Lucy and Cynthia get busy with some killing.
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Owain clears the last enemy on the east side. Cordy and Gregor continue to take on the west side by themselves.
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Cynthia Rescues Severa and gains disappointment. Come on, Brady's on your heels!
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The Shepherds form a wall to block the 4 stairs in the middle area as Severa talks to Holland.
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Holland disappears and Severa finally becomes our ally.
If Holland is killed
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And she becomes an enemy unit that you have to kill. Annoying.
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After Brady Rescues Severa, the turn ends and the last reinforcements pop up in the middle stairs.
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Tiki and Chrom wipe out their targets, the latter gaining C lances.
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Hmm. Well, okay then.
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Already got more kills than a quarter of the army.
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Treasure chests for the map.
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Levels while the party makes it to Nelson.
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Nelson and his look-alikes really need to learn what a bath is. So unkempt.
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Did you seriously think owning the Fire Emblem would just automatically make you the ruler? You suck, Nelson.
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I'm sure it is. Nelson drops a Talisman to end the mission.
http://www.youtube.com/watch?v=yrI7uF1a4I0
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If Chrom battles Nelson
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(After the mission)
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Extras
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Severa
Starting Class: Mercenary
Weapon Ranks: Swords (C)
Abilities:
-Armsthrift
-Patience
-Speed+2
-Gamble
Mercenary Support Bonus: +2 Skl, +3 spd, +1 lck
Reclass options: Mercenary, Pegasus Knight, Dark Mage, Myrmidon, Troubadour
Base stats (Growths as Gregor's Child)
HP: 39 (96) Spd: 19 (53)
Str: 20 (61) Lck: 13 (41)
Mag: 2 (11) Def: 16 (50)
Skill: 22 (65) Res: 5 (26)
Severa starts out strong thanks to her parents being regular combatants, to the point of being able to get in combat right away without babysitting like Cynthia. She doesn't get as much class variety with Gregor as her father, but she gets most of everything she needs anyway from Cordy. A Mercenary has yet to disappoint for the Shepherds.
Official Bio: Cordelia's future daughter. Growing up in the shadow of her mother has given her an inferiority complex and an attitude to match. She likes using words to get her way. The most wasteful shopper.